James Bond QOS

Project Discription
Screenshot from Xbox360 version. Textured most of what is seen on screen. Modeled some key props and radiant geometry. I was responsible for final polish for the entire game textures and shaders. Including skydomes, reflection probes, props, weapons, and memory management.
Project Tech
3DsMax, Maya, Radiant, Photoshop, ShaderWorks and CrazyBump.