References:
"Terry is passionate about his work and shows an undeniable skill in understanding and working in 3D. He has a solid understanding of low-poly modeling and texturing for both characters and environments. His standards are very high and always strives to create the most visually competitive work. In addition, Terry demonstrates strong technical and problem solving skills. He is creative and valuable in critique situations and understands the importance of working in a group.
Terry's commitment and talent has been outstanding. He is worthy and deserving of my highest recommendation."
Matt Omernick
Art Director/ Lucas Arts
"Terry has proven a true asset to any Art team at Treyarch. He is both skilled and talented in many areas with an ability to perform to a high level of quality. He is technically proficient, dedicated and demonstrates incredible patience and focus. Terry is a solid go-to-guy for tips and techniques improving the team as a whole."
Cameron Petty
Lead Artist/ Treyarch
"Terry is the complete package when it comes to being a senior 3D/texture artist. He has the technical and creative skills to produce triple A quality, next generation models and his texture work is simply stunning to look at. That talent along with a friendly and humble personality truly makes him an asset to the company and sets the standard for what a great artist, person, and team player is all about."
Mike Lomibao
3D Artist/ Treyarch
"I was very impressed with his professionalism, his work ethic, his talent and keen eye for detail. He's personable, team-oriented and a joy to work with. Terry's wealth of experience and development knowledge were great assets to our team as we embarked on creating a challenging next-gen game."
Alvin Anquillano
Sr. Environment Artist/ Treyarch
Resume:
Terry Hess
225 Clipper Way
Seal Beach , Ca. 90740
home:562.596.4727 cell:714.264.7504 email:terry@terryhess.com
Work History:
Senior 3D Environment/Tech Artist, Treyarch/Activision, November 2005 - Present
* Modeling and Texturing Environments/Props for "Call of Duty: Black Ops" (XBOX360). Tech Art: Disk Image space optimization and Framerate performance including LOD geometry, LOD distances, bullet collisions, shadows, world/vehicle geometry and textures optimization and polish. Shader creation of global dynamic/animated materials.
* Modeling and Texturing Environments/Props for "Call of Duty: World at War, Zombies Der Reise" (XBOX360).
* Shader Creation, Texturing, Lighting Environments for "James Bond" (XBOX360 and PS3).
* Modeling, Texturing, Lighting Environments for "Spiderman 3" (XBOX360 and PS3).
* www.treyarch.com
3D Environment Artist, Black Ops Entertainment, June 2005 - November 2005
* Modeling, Texturing, Lighting Environments for "AND 1 Streetball" (XBOX and PS2). Additional duties included limited Cutscene and Character work.
* www.blackops.com
3D Environment Artist, Manifest Games, July 2004 – June 2007
* Modeling, Texturing, Lighting, and design of Levels for Max Steel for PC.
* Modeling, Texturing, Lighting, and design of Levels for Disney’s Underdog for Shockwave.
* Modeling, Texturing, Lighting, and design of Levels for Deadly Sins on XBOX, PS2 and PC.
* www.manifestgames.com
Graphic Design-Sales Manager, BBE Sound Inc. 1994-2005
* Graphic responsibilities include design and layout of Manuals/Technical Brochures and PowerPoint presentations, Ads and web banners. Design of Sales promotional materials.
Education:
Gnoman School of Visual Arts, Hollywood Ca.
3d and Game Design using Maya.
California State University Fullerton , Santa Ana Ca.
3d Digital Animation Certificate, Graduated May 2001
Modeling, Texturing, Lighting and Animation all in 3d Studio Max.