References:

"Terry is passionate about his work and shows an undeniable skill in understanding and working in 3D. He has a solid understanding of low-poly modeling and texturing for both characters and environments. His standards are very high and always strives to create the most visually competitive work. In addition, Terry demonstrates strong technical and problem solving skills. He is creative and valuable in critique situations and understands the importance of working in a group. Terry's commitment and talent has been outstanding. He is worthy and deserving of my highest recommendation."
Matt Omernick
Art Director/ Lucas Arts


"Terry has proven a true asset to any Art team at Treyarch. He is both skilled and talented in many areas with an ability to perform to a high level of quality. He is technically proficient, dedicated and demonstrates incredible patience and focus. Terry is a solid go-to-guy for tips and techniques improving the team as a whole."
Cameron Petty
Lead Artist/ Treyarch


"...While working on Call of Duty Black Ops, Terry was a key figure in creating the Material Texture pipeline and also designing custom "Shaders" that would be visually stunning and run within the specifications of the game engine. Terry is a "Real" team player, and was available to teach and train the art team on the proper procedure and functions. Just by working with Terry, it brought the quality of the art team to new levels."
Joe Simanello
Artist/ Treyarch


"Terry is the complete package when it comes to being a senior 3D/texture artist. He has the technical and creative skills to produce triple A quality, next generation models and his texture work is simply stunning to look at. That talent along with a friendly and humble personality truly makes him an asset to the company and sets the standard for what a great artist, person, and team player is all about."
Mike Lomibao
3D Artist/ Treyarch

"I was very impressed with his professionalism, his work ethic, his talent and keen eye for detail. He's personable, team-oriented and a joy to work with. Terry's wealth of experience and development knowledge were great assets to our team as we embarked on creating a challenging next-gen game."
Alvin Anquillano
Sr. Environment Artist/ Treyarch


Terry Hess
225 Clipper Way
Seal Beach , Ca. 90740
home:562.596.4727 cell:714.264.7504 email:terry@terryhess.com

 

Work History:

Senior Artist Environments/Senior Technical Artist, Obsidian Entertainment, April 2013 - Present

Responsibilities: World Building, Modeling , Texturing , Keyframe Animation and Outsource Management of Environment and Assets. Train art staff to raise visual quality bar in both geometry and material surface properties. Optimization and Framerate performance including LOD geometry, Draw Distances, Raycast, Lighting, Occluders and Polish. Define PBR mesh, materials and shaders for Unreal 4 engine art pipeline.

  Projects:

  ⋅ Armored Warfare

www.obsidian.net
aw.my.com

---

Craft Director Environments/Senior Technical Artist, Danger Close/EA/DICE LA, May 2011 - April 2013

Responsibilities: Modeling, Texturing and Keyframe Animation of Environments, Vehicles and Props. Managed outsourcing studios for Vehicle and Pro creation including workbooks, scheduling and feedback. Shader creation of both static and animated shaders for global use. Trained art staff to raise visual quality bar in both geometry and material surface properties. Disk Image space optimization and Framerate performance including LOD geometry, Draw Distances, Raycast, Lighting, Occluders Optimization and Polish.

  Projects:

  ⋅ Battlefield 3
  ⋅ Medal of Honor Warfighter
  ⋅ Army of Two Devils Cartel
  ⋅ Battlefield 4

www.armyoftwo.com
www.dangerclosegames.com
www.ea.com
www.battlefield.com

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Senior Artist Environments /Technical Artist, Treyarch/Activision, November 2005 - May 2011

Responsibilities: Modeling and Texturing of Environments and Props. Shader creation of both static and animated shaders for global use. Trained art staff to use shaders and improve material surface properties. Minor Character Rigging and Animation. Disk Image space optimization and Framerate performance including LOD geometry, Draw Distances, Raycast, Lighting, Occluders Optimization and Polish.

  Projects:

  ⋅ Call of Duty: Modern Warfare 3 (WII)
  ⋅ Call of Duty Blackops
  ⋅ Call of Duty World at War: Zombies Der Reise
  ⋅ James Bond Quantum of Solace
  ⋅ Spiderman 3

www.treyarch.com

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Environment Artist, Black Ops Entertainment, June 2005 - November 2005

Responsibilities: Modeling, Texturing, Lighting Environments

  Projects:

  ⋅ AND1 Streetball

www.blackops.com

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Environment Artist, Manifest Games, July 2004 - June 2007

Responsibilities: Modeling, Texturing, Lighting, and Level Layout.

  Projects:

  ⋅ Max Steel
  ⋅ Disney's Underdog
  ⋅ Deadly Sins

www.manifestgames.com

 

Education:

Gnoman School of Visual Arts, Hollywood Ca.
3d and Game Design using Maya.
California State University Fullerton , Santa Ana Ca.
3d Digital Animation Certificate, Graduated May 2001
Modeling, Texturing, Lighting and Animation all in 3d Studio Max.