I am a game artist whose main focus is in Environments, Environment Props, and Shader creation. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.
Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA nex-gen game on time.
I have also worked on numerous freelance and commission projects. I enjoy designing, drawing, and painting when not in full game production. I have recently been into Life Drawing, 8-bit video game art and Star Wars. My major influences include: Michelangelo, Boris Vallego, Frank Frazetta,Ralph McQuarrie, Ryan Church, Don Bluth, Dean Yeagle, Gil Elvgren, Greg Hildebrandt, Armando Huerta, and Gennadiy Koufay.