Artist Information
04/14/2010

I am a game artist whose main focus is in Environments, Environment Props, and Shader creation. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.

Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA nex-gen game on time.

I have also worked on numerous freelance and commission projects. I enjoy designing, drawing, and painting when not in full game production. I have recently been into Life Drawing, 8-bit video game art and Star Wars. My major influences include: Michelangelo, Boris Vallego, Frank Frazetta,Ralph McQuarrie, Ryan Church, Don Bluth, Dean Yeagle, Gil Elvgren, Greg Hildebrandt, Armando Huerta, and Gennadiy Koufay.

 
Game
Call of Duty: Black Ops
James Bond QOS
Max Steel ATV
Max Steel Firebike
Spiderman 3
And1 Streetball
Commercial
Comcast Commercial Props
3D Art
Death Star Cutaway
Chrysler Hemi Engine
Hot Wheel Solar Reflex
Tatooine Environment Study
Cobra S/C
2D Art
BodyScapes
2D Digital Paint/Concept
Digital Pin Up Girls