I am a game artist whose main focus is in Environments, Environment Props, and Technical Art. In an attempt to create living, breathing environments, I work with color and light as well as distinct surface properties to create environments that express character and mood.
Having worked on major game franchises and high profile movie/game projects, I am very familiar with what is required to ship a AAA nex-gen game on time.
I have also worked on numerous freelance and commission projects. I enjoy drawing, and painting when not in full game production. My major influences include: Boris Vallego, Frank Frazetta,Ralph McQuarrie, Ryan Church, Don Bluth, Dean Yeagle, Gil Elvgren, Armando Huerta, Hilo Chen and Gennadiy Koufay.